"Eat Trash" is a short platformer game. Play as a little possum as you collect some juicy trash.
Genre: Platformer
Engine: Unity
Platform: PC
Link: https://kiriuozoru.itch.io/eat-trash
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Role(s) and responsibilities:
Game Design
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Designed the game's mechanics and systems (movement, progression, platforming.)
Level Design
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​Designed the gameplay space and level;
Scripting
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Created C# Scripts;
Game Art
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Designed most 2D Assets (Tilesets, character and object sprites, animations)
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Eat Trash
Tools used:
2D Sprites: Aseprite
Scripting: Visual Studio
Game Engine: Unity
Game Design:
For the Main Game Mechanic the player is able to Jump and Double Jump.
A Gate and Key system is used to complete levels. Where a fruit acts as a Key and the Trash Can is used as a Gate. So as the player collects the Fruit, it follows them until they reach the Trash can, where it's used to open it, as it drops, it allows the player to go through it, into the next level.
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Level Design:
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